Do readers and critics pick the same Game of the Year?
They do now — they really did not use to. Before 2013 the
public and the press crowned different games
6 times. Since then it has happened exactly
once:
2021 — the press backed
It Takes Two, the readers voted
Resident Evil Village.
7 / 23Seasons where the camps split
1Splits since 2013
72.1%Cyberpunk 2077: readers' share
24.1%Of all awards are readers' votes today
Every season, both verdicts
The most-awarded game among media outlets against the most-awarded game in
readers' and community polls. Rows marked split are the seasons
the two camps disagreed — note where they cluster.
Readers'
polls were a print-era institution with small, self-selected ballots — a few
thousand magazine readers against dozens of editorial juries. As voting moved
online and the panel grew, the readers' verdict converged on the
critics' one. The share of readers' votes actually
rose — 14.6% of all awards in 2003–2012,
24.1% since — yet the disagreement at the top all but
vanished. More voters, less dissent.
The readers' darlings
Games whose award hauls lean hardest on the public vote. No game embodies
it like Cyberpunk 2077: 72.1% of its
43 awards came from readers — the press
largely passed on it, the players did not.
The mirror image: heavily awarded by juries and editorial boards, almost
invisible in public polls. Control collected
36 awards and exactly
1 of them from readers.
Every award row
in this database carries its vote type; where the original tracker published
a media/readers split, those figures win over our own label detection — see
the methodology.